Patch Notes for Trinity 1.0.1

February 18th, 2008

A Short Transmission on a Few Upcoming Changes

The holidays are safely over for us all; the Earth having safely completed yet another orbit around the sun. Up in the land of ice and Vikings, we are gearing back up to work off all those mince pies in what looks to be a very interesting year. For the past few weeks the focus has been on bug fixing but not without a spoonful of balancing and timely changes to go with it. It is the latter which we want to talk about and tell you about a few of the upcoming changes.

Clones

Six new clones have been added going all the way up to 450 million skill points at the cost of 150 million ISK which should keep Dr Caymus and the rest of you covered for a few years. We also took this opportunity to revisit the existing clones and rounded up both the skill points saved and the costs to figures that are a little easier on the eyes. The most significant changes are the price reduction of the Rho and Sigma clones to bring them more into line with the preceding clones. The table below shows the new clone figures.



Name Skill Points Cost
Clone Grade Alpha 900,000 -
Clone Grade Beta 1,380,000 40,000
Clone Grade Gamma 2,050,000 65,000
Clone Grade Delta 2,800,000 95,000
Clone Grade Epsilon 3,750,000 130,000
Clone Grade Zeta 4,800,000 180,000
Clone Grade Eta 6,100,000 250,000
Clone Grade Theta 7,750,000 335,000
Clone Grade Iota 9,800,000 470,000
Clone Grade Kappa 12,400,000 650,000
Clone Grade Lambda 15,700,000 930,000
Clone Grade Mu 20,000,000 1,340,000
Clone Grade Nu 25,600,000 1,980,000
Clone Grade Xi 32,800,000 2,990,000
Clone Grade Omicron 42,200,000 4,700,000
Clone Grade Pi 54,600,000 7,800,000
Clone Grade Rho 71,000,000 13,000,000
Clone Grade Sigma 92,500,000 20,000,000
Clone Grade Tau 120,000,000 30,000,000
Clone Grade Upsilon 156,000,000 45,000,000
Clone Grade Phi 203,000,000 65,000,000
Clone Grade Chi 264,000,000 90,000,000
Clone Grade Psi 343,500,000 120,000,000
Clone Grade Omega 450,000,000 150,000,000



Future Manufacturing Waste Fix

Many of you were affected by a Trinity change to the rounding of manufacturing waste where both the blueprint and skill waste are rounded with runs. This resolved a lot of issues but had the side effect of making single batch or small scale production more efficient than mass production. Since smaller batch sizes suffered from reduced loss a diseconomy of scale resulted.

To fix this, we need to go one step further and realize that waste is significant at all levels by rounding up the waste so single run batches will be less efficient than mass production of an item returning us once more to economies of scale. For the many spreadsheet producers out there wanting to know how this will affect you, this means changing your Trinity spreadsheets from round to ceiling function when calculating the necessary materials needed in future jobs.

Combat Log Upgraded to Allow You to Scroll Backwards

The combat log will soon let you browse further back than the last 25 records in your character sheet combat log allowing you access to rest of your kills and losses.

Mining Drones Get a Little Love

The very best Gallente engineers have been working around the clock to retrofit all current mining drones with small shield generators as the cries and outrage of the mining elite were heard. Now mining drones have a small amount of shield, structure and armor hit points. They will still need protection as any rogue can easily destroy them but they should now be able to withstand someone sneezing on them.

Mobile Laboratories Reinforced

More hit points have also been added to Mobile Laboratories; they are now a little more resistant to attack when the occasion comes that they are vulnerable.

In Closing

Feedback as ever is welcome on any of these changes.

Ave - Chronotis
Source: myeve.eve-online.com

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